Riot

Film, Immersive Media, Interactive

An Emotionally Responsive Live Action Storytelling Experience

RIOT takes place in the world of a protest march in which the climate swiftly esculates into a dangerous riot. RIOT responds to the participants’ emotional state in real time to engage and alter the video story journey.

RIOT is an immersive video installation. The objective is to get through a digitally simulated Riot alive. This is achieved through communicating with a variety of characters to acquire information and direction to reach home.The video narrative is controlled by the emotional state of the user which is monitored through A.I. software in real time. This emotional state is measured by bespoke facial expression recognition programs and devices that monitor neurological activity.

The various characters within the film will respond to the users facial expression and emotional recognition which will influence the outcome of the interactions and as a consequence the users journey. For example if the user becomes agitated the character will become defensive or impatient in response, and the user will be taken deeper into an unknown world of the character and directed further away from home.

This project is multi-disciplinary bringing together expertise, innovation and an esteemed track record from teams working within the genres of film production, virtual reality, augmented reality, 3D audio system which is a binaural recording systems, music design and production, video games user.

The RIOT digital experience enables a self awareness experience through tech and storytelling, to enhance the players cognitive skills through a unique multi-sensory experience.
The digital experience is an installation that uses branching video scenarios triggered by specially-written facial recognition software and neurogaming software written by researchers at the cutting edge of human machine interface technology.

RIOT PROTOTYPE

BEING EXHIBITED AT FESTIVAL OF THE MIND NYC 7,8,9 OCT 2016

DIRECTED BY KAREN PALMER

EXECUTIVE PRODUCERS MARK ATKIN & TOM MILLEN @ CROSSOVER

SUPPORT  BY

FESTIVAL OF THE MIND, ARTS COUNCIL & UNIVERSITY OF SHEFFIELD 

PARTNERS

THE NATIONAL THEATRE: THE IMMERSIVE STORYTELLING STUDIO

BRUNEL UNIVERSITY LONDON

 

Live Action Assassins Creed Parkour meets The Matrix mashed up with Neurogaming and A.I. Storytelling.

The platform is a custom website interface which which will enable a video player format with multiple narrative arcs to integrate with and be triggered by AI software in real time.

Neuroscience and Artificial Intelligence are the foundation of the user Interface, formulated into an immersive digital media experience, being both technical and scientifically innovative.

This project is combining both technical, scientific and creative innovation as we will be creating a prototype which will combine various software platforms to integrate a truly pure receptive storytelling experience. Where the participants emotional state is the remote-control for the story.
Empowering the video gaming experience which is a self development tool.

Responding to AI technology i.e. facial recognition movement recognition in order to improve to evaluate then feed back direct data in order to improve cognitive behaviour.